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Hypercharge unboxed gameplay
Hypercharge unboxed gameplay









hypercharge unboxed gameplay

The reload animation is not synced with the audio but this detail is only observable in a third-person mode which is kinda off-putting. The audio of arsenal does not accurately sound like one of those toy weapons but they are very close to the real deal.

hypercharge unboxed gameplay

The guns sound like plastic toys because they are 😀 The recoil animations are barely there but I don’t think that it would fit the theme of the game, though I would love to see it nonetheless. Like the vaulting and reload animation(which are barely there in the first person) but they don’t go against the flow of the game and get the job done. The animations are also very fluid in the first person while I do think some third person animations could be improved. The user interface is simple with everything you need to know properly placed on the screen with some crystal UI that does not look clunky at all. Every object, non-player character, player model and objectives can be easily observed. It is also different for each map (which are many), but they never feel so one-sided like extreme cold colors or extreme hot colors. This can be observed as there is an expensive gaming PC. The art style is more like the 80s-90s themed kid’s film while fusing with modern-day settings. The color scheme is bright, colorful, and child-friendly (maybe they were the main attraction, but I loved it anyway). The glass materials are not purely transparent but have some imperfections in them, making them look more life-like. Every small reflection brights out the amount of effort that went into creating the displacement maps for each texture and the hand-crafted models have love-filled in them.

hypercharge unboxed gameplay

The lighting is phenomenal and its interaction with all the 3D models around it is very natural and organic. So without further ado, let’s begin! ARTSTYLE & GRAPHICS At first i could not believe 5 people made it! WOWįirst off, the game is amazingly optimized despite being made on Unreal Engine, the most un-optimized public engine known to mankind while also preserving the realism in graphics. With the main inspiration from movies like Small Soldiers and Toy Story, HC is the perfect example of what a polished indie title should be. HYPERCHARGE: Unboxed (HC) is a wave-based tower defense shooter with more game modes and playstyles than expected and more to come as per their road map.











Hypercharge unboxed gameplay